Hey Everyone! Some of you may know that I am starting a new project to host monthly competitions with the goal of giving you guys an opportunity to make something fun and learn from each other. This month's contest involves creating something with the default cube. The one main rule is that you cannot change the shape of the cube in edit mode, or by sculpting. That leaves you free to use modifiers, materials, textures, simulations, etc. Because of the contest, I decided to make a couple of renders myself to see what I could do. Here's a time-lapse of the creation. For each render, I used between 1-4 cubes. If you would like me to make an in depth tutorial for any one of these renders, or all of them, just let me know in the comments.
I hope you guys enjoy this time-lapse and learn something new. If you have any suggestions for future tutorials, feel free to leave them in the comments below, and don't forget to like, subscribe, and share your results. I would also appreciate it if you guys would support me on Patreon so that I can continue to bring you guys these tutorials and help improve their quality as well. Your donations will also go towards providing you guys with rewards for my contests. Thanks for watching!
Official Rules: http://www.blendmaster.org/defaultcube_contest/default-cube-contest
Website - http://blendmaster.org/
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