Hey guys. In this video, i'll be showing you guys how to create a somewhat realistic image of bubbles that you can use in various scenes to achieve an underwater look. If you want the color of the image in the background to affect the bubbles but not be rendered, just change the ray visibility, then check transparent in the render settings under the area that says film. This way, in the compositor you can combine any image with this picture of bubbles by using the alpha over node. Please share your results in the comments below, and if you have any suggestions for future tutorials, feel free to leave them in the comments as well. Thanks for watching.
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