Hey Everybody! In this video we will go over the process of creating a volumetric abstract wallpaper completely inside of Blender. The overall effect is pretty simple to achieve. We will be using only one cube, and a few procedural textures to create the desired look. We will then go over creating the colors in the compositor. Finally, we will go over how to remove some of the banding artifacts in Blender's texture painting mode.
I hope you guys enjoy this tutorial and learn something new. If you have any suggestions for future tutorials, feel free to leave them in the comments below, and don't forget to like, subscribe, and share your results. I would also appreciate it if you guys would support me on Patreon so that I can continue to bring you guys these tutorials and help improve their quality as well. Thanks for watching! Links: Chromatic Abberation & Cinematic Node (download): bit.ly/DreamEffectResources Chromatic Aberration Node (Tutorial): https://youtu.be/oowaQsxaeD4 Cinematic Node (Tutorial): https://youtu.be/iobc5dke6Hw Saving Node Groups (Tutorial): https://youtu.be/syZ5yTnJ51w Website - http://blendmaster.org Patreon - https://www.patreon.com/blendmaster Subscribe - https://www.youtube.com/c/blendmaster
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